![]() ![]() ![]() That's especially true in the first room, where you can see all three from the pause block. However, you can tell which doors are fake by the way they shake periodically, so it's worth standing on the pause block to observe which door doesn't shake. The correct door changes each time you play, so there's no way to memorize the correct route. This level consists of three parts, each with three doors in them, but only one leads to progress, while the other two send you back to the red door at the beginning. The object of this level is simple: Find the door that leads to the next area, avoid the Boos that float around (and often stand directly in front of the doors you need to get through) and get out of this spooky mansion alive. ![]() Halloween might have ended two months ago, but the first level of World 2 drops Mario into a haunted mansion with deceitful doors at every turn. Read more: Super Mario Run 2-1 walkthrough: "Ghost-Door Deception" World 2 ups the ante by forcing you to learn new techniques and finding creative uses for old ones in order to combat its traps and puzzles. The next update will be the world 4 update, and then more updates will be released until reaches world 8-4. Wii, Warp Cannons appear exactly like in New Super Mario Bros., but they can be unlocked via secret exit in the following levels: World 1-3 and World 2-6 lead to World 5, World 3- and World 4- to World 6, and World 5- and World 6-6 to World 8. In our last walkthrough for Super Mario Run, we showed you how to get through the World 1 and thwarted an imposter Bowser's attempts to impede our progress at rescuing Princess Peach. This is the second update of the Remake of the map, Super Mario Bros - Minigame (Parkour) that I made 2 Months ago, This update added the worlds, 3-1, 3-2, 3-3 and 3-4, And other things I added one more Bonus Room in the world 2-1. ![]()
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